![]() ![]() The new client is optimized for slow networks and devices with just 1GB of RAM, though it currently only supports personal Microsoft accounts and Exchange Online accounts. In other Outlook-related news, Microsoft also released a new Outlook Lite app for Android users in select markets this week. You can find more details on the aforementioned support page. Unity teams that use Cloud Build spend more time doing. Cloud Build Cloud Build automates multiplatform builds in the cloud so you can iterate quickly and improve quality. In the meantime, users who want to avoid the bug can use commands to revert Office to an earlier build. Cloud Build is a turnkey CI/CD solution that automates performant and multiplatform builds in the cloud to deliver higher-quality games to market more quickly. For Outlook users, a fix will be coming with this month’s Patch Tuesday updates to be released next week on August 9. ![]() The Word team has already fixed the bug in an update that will be released to the Beta channel very soon. The same table contents will also cause Word to stop responding,” Microsoft explained. “When opening, replying, or forwarding some emails that include complex tables, Outlook stops responding. There is very little control over the build environment. ![]() While the settings can help understand how MARS is simulating the behavior of a device, disabling the visuals (for example, visualizing raycasts for plane discovery) does not disable the functionality. Open the Unity project in the same version of the Editor that you are trying to build with in Cloud Build. Turning these debug settings and visualizations off will not affect the actual behavior of data (surface) discovery in simulation. This means Unity Cloud Build is less of a CI/CD solution and more of a managed CI service that allows you to download builds manually. First, you should check if it builds locally from a fresh checkout by doing the following: Clone/checkout your project into a new directory from source control. ![]() Since doing this the frame rate has increased a tiny amount however the game is still unplayable. This leaves you with no clear way to automate distribution to Google Play, the App Store, Steam, itch.io, etc. I have looked up this issue and so far the only solution I could find was to disable the Player Log from within Edit>ProjectSettings>Player. The company acknowledged the bug in a support note published on July 29 (via Bleeping Computer). However, when I build my game and run it as a standalone it runs incredibly slow at around 5-10fps. The bug is currently affecting users in the Current Channel, Current Channel Preview, and Beta Channel. Microsoft is working to fix a bug causing Outlook to become unresponsive when opening emails with tables, including Uber receipts. ![]()
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